8 Ways We D Like To See Gameplay Change In 2016


Many thanks to Level 7 Dragon for starting the thread! Have a great idea of your own? Tell us what it is in the forums! Highly flexible RPG class system Suggested by: Mister K Instead of a classic RPG where you choose a class and then level up, Mister K envisions a system where you choose to gain a level of any class each time you level up. This would let you build out a massively customized character, made up of bits of multiple classes, much like you can do in tabletop gaming. Your fighter might have a couple of spellcaster levels and a cleric level as well, just for utility’s sake. This is less about gameplay and more about facilitating gameplay, but it is still such a good idea that it needs to be mentioned. Instead of massive map files that you have to wait to download, Squilookle proposes a flat file, little bigger than a notepad text file. This file would contain the parameters for the map, and the game would interpret those parameters and generate the map. Yeah, it’s a little wild, but it would make joining servers with custom maps a breeze.