All Weapons In Warhammer 40 000 Space Marine 2

Primary Weapon

Here are all of the primary weapons that you will acquire while completing the campaign in Warhammer 40,000: Space Marine 2. Be aware, that not all multiplayer classes can use all weapons, but everyone is unlocked just by completing the campaign mode.

Instigator Bolt Carbine

Firepower: 2+ Accuracy: 6 Rate of Fire: 9 Reloading Speed: 4 Piercing: 2 Range: 8 Magazine Capacity: 24 Ammo Reserve: 144

Bolt Carbine

Firepower: 1+ Accuracy: 2 Rate of Fire: 8+ Reloading Speed: 5 + Piercing: 1 Range: 3 Magazine Capacity: 30 Ammo Reserve: 210

Occulus Bolt Carbine

Firepower: 2 Accuracy: 2+ Rate of Fire: 7 Reloading Speed: 4+ Piercing: 1 Range: 4 Magazine Capacity: 30 Ammo Reserve: 210

Stalker Bolt Rifle

Firepower: 5+ Accuracy: 10 Rate of Fire: 2 Reloading Speed: 5 Piercing: 4 Range: 10 Magazine Capacity: 12 Ammo Reserve: 35

Marksman Bolt Carbine

Firepower: 3 Accuracy: 7 Rate of Fire: 4+ Reloading Speed: 4 Piercing: 3 Range: + Magazine Capacity: 20 Ammo Reserve: 120

Melta Rifle

Firepower: 8 Accuracy: 1 Rate of Fire: 1 Piercing: 10 Range: 1 Magazine Capacity: 5 Ammo Reserve: 15

Auto Bolt Rifle

Firepower: 2 Accuracy: 3 Rate of Fire: 6+ Reloading Speed: 5 Piercing: 2 Range: 5 Magazine Capacity: 35 Ammo Reserve: 175

Heavy Bolt Rife

Firepower: 2+ Accuracy: 3+ Rate of Fire: 5 Reloading Speed: 4+ Piercing: 4 Range: 6 Magazine Capacity: 45 Ammo Reserve: 180

Bolt Rifle

Firepower: 3 Accuracy: 4+ Rate of Fire: 4 Reloading Speed: 5 Piercing: 3 Range: 7 Magazine Capacity: 25 Ammo Reserve: 125

Plasma Incinerator

Firepower: 4+ Accuracy: 5+ Rate of Fire: 2+ Venting Speed: 3 Range: 7 Magazine Capacity: 130

Bolt Sniper Rifle

Firepower: 7 Accuracy: 10 Rate of Fire: 1 Reloading Speed: 4 Piercing: 6 Range: 10 Magazine Capacity: 6 Ammo Reserve: 12

Secondary Weapons

While there are a lot of primary weapons in Warhammer 40,000: Space Marine 2, the game only has three secondary guns. Here’s a look at each of them and their unique stats.

Bolt Pistol

Firepower: 2+ Accuracy: 4+ Rate of Fire: 4+ Reloading Speed: 8+ Piercing: 1 Range: 5 Magazine Capacity: 12 Ammo Reserve: 120

Plasma Pistol

Firepower: 3+ Accuracy: 5+ Rate of Fire: 3+ Venting Speed: 4 Range: 7 Magazine Capacity: 90

Heavy Bolt Pistol

Firepower: 4+ Accuracy: 6 Rate of Fire: 3 Reloading Speed: 8+ Piercing: 2 Range: 6 Magazine Capacity: 8 Ammo Reserve: 80

Melee Weapons

There are five unique melee weapons in Space Marine 2, and they each have weaknesses and strengths. While some of these aren’t available until later in the campaign, here’s a look at every melee weapon that you can acquire.

Thunder Hammer

Strength: 4+ Speed: 3+ Cleaving Potential: 6 Defense: Balance

Chainsword

Strength: 5+ Speed: 4+ Cleaving Potential: 4 Defense: Balance

Power Sword

Strength: 5 Speed: 5 Cleaving Potential: 4 Defense: Balance

Combat Knife

Strength: 3+ Speed: 6 Cleaving Potential: 2 Defense: Balance

Power Fist

Strength: 4+ Speed: 4+ Cleaving Potential: 4+ Defense: Balance

That’s all of the weapons in Warhammer 40,000: Space Marine 2 right now, but with the Season Pass it’s likely that there will be more added to the game in the future. You can purchase Space Marine 2 on Steam, Epic Games, PS5, and Xbox Series consoles now.