Edh With The Escapist
I was playing first with my new and exciting, though dreadfully underperforming Mayael the Anima deck. Slycne was to my left, running Rafiq of the Many. To his left was Kross playing with Omnath, Locus of Mana and the requisite mono-Green ramp deck with Elf sub-themes. Then came Trujkin and the ever-growing Kresh the Bloodbraided Jund flavored deck chock full of removal and Devour creatures like Predator Dragon to help Kresh get angry. Mayan played the pre-made Ghave, Guru of Spores deck called Counterpunch, wielding an intricate balance of +1/+1 counters and token creatures. Finally, s0osleepie sat to my right with her own Sliver brew, featuring Sliver Overlord and a Myr subtheme. We all showed ramp out of the gates, with Rampant Growth-esque creatures and plenty of Signets coming down early. Kross quickly out-ramped everybody, of course, and Omnath was the first commander to hit the field. I held him at bay with a Forced Worship long enough for Trujkin to take him out with Eyeblight’s Ending with some 8 mana stored on him, woefully missing the days of Mana Burn. Mayael came out next, followed by Rafiq. Omnath took a break, but Kross happily replaced him with Vorinclex, Voice of Hunger, earning the ire of the table at large. Ghave took this opportunity to join the party as well, and some Sliver-y shenanigans from S0osleepie managed to remove Vorinclex before he had a chance to mana-screw everybody, thanks to Psionic Sliver. I tragically drew my Godsire, which I didn’t ever actually cast, and subsequently whiffed with Mayael’s ability, churning five cards and getting nothing. Guardian of the Guildpact came down on Slycne’s board, threatening Kross and his mono-colored deck a lot of damage over the next few turns. Omnath returned to the scene followed immediately by Kresh, and with that, excepting S0osleepie’s Sliver Overlord, every commander was on the board. This was a particularly exciting game for me because four of the six decks being played were of my own design. S0osleepie created her Sliver concoction, and Mayan was playing the pre-made Counterpunch deck, but all of the gentlemen at the table were wielding weapons of my forging, and it was thrilling to see them all play out as well as they did. I’ve decided to make a few tweaks here and there in some of the decks, but overall I was really pleased with how they played and I can’t wait for another opportunity to see them all in action again. Specifically, I need to up the big creature count in Mayael’s brew, since I missed on all but one of her activations. Kresh needs more Trample, specifically I need more ways to search for Kessig Wolf Run. Finally, Rafiq needs some extra flying and general defense for larger games, since Exalted creatures are generally weak when it comes to blocking, and Rafiq thrives in smaller, faster games. A: Because of the wording of Coffin Queen, this case works much like the Fiend Hunter trick. By triggering her Exile ability before the creature was put onto the Battlefield, you have actually made the Fleshbag Marauder stay in play indefinitely. This is most likely not what you’re trying to do. In order to clear the opponent’s board, the correct play is to allow Coffin Queen’s ability to resolve, bringing Fleshbag Marauder into play. When Marauder’s Enters the Battlefield ability triggers and is put onto the Stack, it is time to Vapor Snag Coffin Queen. Now her ability triggers and resolves, exiling the Marauder. Finally, the Marauder’s ability resolves, forcing the opponent to sacrifice Bone Dancer, and forcing you to sacrifice a Spirit token. This leaves them with no creatures in play, and you with a single Spirit token.