How To Play Pictomancer In Ffxiv Pictomancer Job Rotation Guide
FFXIV Pictomancer Overview
Pictomancer is a magical DPS job in Final Fantasy XIV. If you’ve played any sort of mage job in FFXIV before, then you already know some of the basics. You get your ice and fire spells, you’ll be Swiftcasting things from time to time, etc. But what makes Pictomancer stand out from the other magic jobs is that you can also paint motifs, which are then turned into buffs or special attacks that deal additional damage. Learning to balance your paintings with regular spells is key to mastering Pictomancer.
All Motifs Explained
Before we get into the rotation proper — which is actually rather simple on its own — let me explain what the motifs do. In short, Pom and Wings deal AoE damage, Hammer gives you access to a combo that deals single-target damage, and Starry Sky gives you a buff. Once you understand what each one does, you’ll be able to weave them into your rotations better.
Pictomancer Rotation Guide
Alright, now that we’ve talked about the Motifs, we can finally get into the rotations. The rotations themselves aren’t very complicated, but learning to weave the Motifs in with the spell rotations can take some getting used to. As you do your spell combos, you also need to weave in your Motifs and their respective Muses, as well as Subtractive Palette. The spells themselves give you stacks of Aetherhues. With both Aetherhues and Subtractive Palette, you’ll then be able to use Stone in Yellow and Thunder in Magenta, as well as their II counterparts for the AoE combo. After making it all the way to Thunder in Magenta, you’ll be granted the White Paint buff, which lets you use Holy in White, the combo finisher. All of this sounds pretty simple on paper, but keep in mind that pressing the necessary buttons to keep the combo going along with your paintings can be tricky. Once you have the timing down, though, Pictomancer becomes quite easy to grasp. And that’s how to play Pictomancer in FFXIV.